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This is the first look into character rigging. Rigging is such a wide area, so these tutorials are going to be uploaded in parts. The first part is:- Setting up the skeleton.

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I present to you, a easy understandable way, to rig a face. In this tutorial I show my way of Facial Rigging, I think it is the easiest, fastest and best way to do it.

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In this tutorial we look into have to make the hand. We will be making: - The controllers - Custom Attributes - +/- Average Node

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In this tutorial we look at how to make a arm rig. Both the FK and the IK, with a Switch between them.

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In this tutorial we look at how to setup the spine for a character. We will be using multiply/devide notes for that. But dont worry it is easy. We will be setting up: - Controllers - Constraints

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This is the second tutorial in a series on how to make a character rig. In this tutorial we look into: - Controllers - IK Handles - Control Joints - Rubberhose

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This is the first look into character rigging.

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In this tutorial you will learn the complete workflow necessary to effectively UV map a character in Maya 2009.

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Read the making of the Last Elf in a interviewing way, so all beginners can easily follow

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This series of tutorials will help you understand what and how to do character rigging in Maya

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16 Maya 3D Character Setup Tutorials

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