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In this Flash tutorial you will learn about Movie Clips, working on Guided Layers, use of Tweening Properties, working on different layers.

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I will try and make it a point to highlight wherever something is very specific to the latest version of Flash.

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Hi, friends. The main highlight of this tutorial is accurate hit detection of a generated laser.

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This tutorial will give you an alternative to 3D for racing games in ActionScript 3. No external framework is required for this old-school style example.

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Leading on from my earlier tutorial on detecting keyboard combos, we’ll see how to build a full game that tests your typing skills.

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In this tutorial, we will build a simulation of such phenomenon and be able to observe, experiment and play with particles on the scene.

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In this introduction, we’ll use the ByteArray class to take a native AS3 object and encode it to a string that could be saved to a server for later recovery, then decode it later.

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This tutorial will guide you through adding deadly accurate homing missiles to the arsenal of your next game.

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In this part, not only will we use actual images to represent our objects, we’ll learn how to use an entirely different shape, too!

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Today we will look at how we can make the most of the tools Flash throws at us for adding animation to our symbols.

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2247 Flash Tutorials

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