2D Graphics
3D Graphics
Audio Editing
Video Editing
In this tutorial we will take CG passes from 3D Application, Maya in this case and composite them inside of eyeon fusion.
Continuing from where we left in Deep Pixel category of tools, in this tutorial we will discuss about the all important Shader tool. Shader tool can control Mapping, Shading and Lighting of your one or all elements in rendered image.
In Shading Tool tutorial we had discussed about Shading Tool and Auxiliary Channels.
In this tutorial we will use the same RPF format that we have used in Shader Tool. Object IDs will be used to assign texture to the elements.
In this tutorial we will create rain drops on the camera lenses using fusion particles. We will also use After Effects plugin CCRain and CC Vector Blur to simulate rain. However you can make rain using Fusion Tools only but I love these two plugins. CC Vector Blur tool gives rain more organic look.
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Composting Render Passes -
Rain Drops on Camera Lens -
(Video) Intro to Texture Tool in Fusion -
Simulating Fog in Fusion using Fog and Channel Boolean Tool -
(Video) Intro to Fog Tool in Fusion -
Normal pass and Mapping, Lighting and 3D shading of elements in pre-rendered Image?
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(Video) Anaglph Tool in Fusion 6.0
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(Video) How to track a point that leaves the frame?
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(Video) Channel Boolean Tool
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(Video) Intro to Shader Tool in Fusion